Papert and Solomon readings
Papert's article talked about computer science as a grade school subject. He proposed to create an environment in which the child will become highly involved in experiences of a kind to provide rich soil for the growth of intuitions and concepts for dealing with thinking, learning, playing etc. An example that he mentioned was writing simple heuristic programs that play games of strategy or try to outguess a child playing tag with a computer controlled turtle. Papert also spoke about a programming language called LOGO, which he used to teach children of most ages and levels of academic performance how to use the computer. How it works is that the student will sit at a console and will give instructions to the machine and immediately get a reaction. An experiment was done with 7th graders where after three months, they could write programs to play games and later on also worked on programs to generate random sentences. Even later, they went on to ma...